Engagement “Gotta Catch ‘Em All” through Gamification

My neighbor injured her ankle yesterday. A distracted 48-year-old casualty of the Pokémon Go craze. Her biggest regret is it will slow down her progress. Justifiably so, after all, just this week she joined a team, captured the neighborhood playground and was awarded potions. Maybe it was the painkillers talking, but more likely it is proof positive that gamification is compelling, addicting, and motivating for any gender and age. If someone you know has downloaded the game, or other social and collaborative games like Candy Crush Saga, Farmville and Clash of Clans, you have seen their progress reports and badges on social media, or even had invitations to join in. At the end of the day, you can't help but marvel at the retention of information, actions and rewards that players are so willing to share.


2015 - A Breakout Year!

2015 was a banner year for CD2 Learning. We received more awards and recognition than ever before. It is particularly exciting when our clients are recognized for their HR efforts while using our platform. Rest assured we won’t rest on our laurels, we are already hard at work enhancing our platform based on feedback from our clients and from watching industry trends. If you would like to see our award winning platform in action, contact Becky Sterling (bsterling@cd2learning.com). Until then, we close with the list of 2015 awards.