And the Innovation Award Goes to... Six Flags Entertainment Corporation!



CD2 Learning congratulates our client, Six Flags Entertainment Corporation, for winning a Human Resources Excellence award during the 2016 IAAPA Brass Ring Awards on Nov. 16.

Client success is our biggest reward and we are proud to be the technology partner for Jayson Maxwell and the Six Flags team. A well-deserved win for "Best Innovation in a Training Program, Class 1 Annual Attendance More than 1 Million." Read more about it here.

The Rise of LMS Specialists



Industry expert John Leh of Talented Learning just posted an interesting article on his website - The Rise of LMS Specialists: A Tour of Learning Tech Innovation. CD2 Learning is honored to be mentioned in this article as one of the “LMS specialists driving measurable business results and competitive advantage for buyers.” We invite you to read the full article…. http://ow.ly/MCYb303IWe7

Innovation and Technology for Onboarding – Offer an Exciting Start



As we walked into the grocery store, my young niece let out a squeal, "Oh...school supplies!" There it was, a bright shiny display full of promise and fresh starts. Because her "Frozen" backpack was sooooo last year, we shopped for one fitting her expectations for the 6th grade. When I questioned whether this stylish bag could hold all her books, I was reminded that this year her school will supply tablets with downloaded textbooks. No wonder she was excited. A new year, new tools, new technology to deliver learning in a way she is obviously thrilled about. That “fresh start” feeling never gets old!

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Engagement “Gotta Catch ‘Em All” through Gamification



My neighbor injured her ankle yesterday. A distracted 48-year-old casualty of the Pokémon Go craze. Her biggest regret is it will slow down her progress. Justifiably so, after all, just this week she joined a team, captured the neighborhood playground and was awarded potions. Maybe it was the painkillers talking, but more likely it is proof positive that gamification is compelling, addicting, and motivating for any gender and age. If someone you know has downloaded the game, or other social and collaborative games like Candy Crush Saga, Farmville and Clash of Clans, you have seen their progress reports and badges on social media, or even had invitations to join in. At the end of the day, you can't help but marvel at the retention of information, actions and rewards that players are so willing to share.

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